Beast Slaying: Increase damage bonus to Beasts.Regeneration: Increase health regen bonus.Berserking: Activate when "Wounded" to increase melee & spellcasting speed.Cultivation: Increase skill bonus to Herbalism.Axe Specialization: Increase to Axe skill.Hardiness: Increase resistance to stun & knockout effects.Blood Fury: Activate to increase Strength.Nature Resistance: Increase Nature Resistance.Wisp Spirit: Become a wisp when dead with movement speed increase.Shadowmeld: Activate while immobile and out of combat to enter stealth mode.Sword Specialization: Increase Sword skill.Perception: Activate to increase stealth detection radius.Engineering Specialist: Increase skill bonus to Engineering.Arcane Resistance: Increase Arcane Resistance.Escape Artist: Activate to break out of a Root or Snare effect.Treasure Finding: Activate to see treasure chests on mini map – lasts until canceled – no cooldown.Frost Resistance: Increase Cold Resistance.Stoneform: Activate to gain immunity to poison, disease, and bleed.Might I also add I timed this to my 50,000th post? It's all for you guys =D. Constructive feedback is appreciated, and I hope this invokes some discussion.
#Son of beast trainer Patch#
I am also probably missing large amounts of information about patches and other changes, as I only used sources from Wowpedia and Wowhead, as the official site doesn't seem to have old patch notes any longer.Īnd so we begin. It's a constant work in progress, as the game isn't dead yet. However, if I do have recollections of some Hunter changes I will note them and possibly even what I thought about them. Keep in mind I never played Vanilla WoW or did endgame in Burning Crusade, so any analysis there is assumed and not from my own recollections. After each set of patch notes are some of my own comments, free as possible of any hate or distaste.
#Son of beast trainer series#
So what is this project? Each post will have an "expansion's" worth of patch notes contained within, split based on the numerical series of release. Therefore, I decided to do a little bit of snooping and can confidently say Hunters are a class of their own. Why? You may ask? Well, what inspired me was an accusation that Hunters were just a side project with mana slapped on it and shipped with the release of WoW. The project is finished at last, and just in time, might I add.įor quite some time I have been viewing endless amounts of WoW Patch Notes and filtering out anything that involves Hunters.